Tag: streaming video

The Great Irishman Challenge – How to Calculate the Straight-to-Streaming Film Profitability? Part II

(For the last few weeks, I’ve been debuting a series of articles answering a question posed to me by The Ankler’s Richard Rushfield: Will The Irishman Make Any Money? It’s a great question because it gets as so many of the challenges of the business of streaming video. Read the rest here, here, here and here.)

On Monday, I explained the grand plan of Richard Rushfield and I plan to estimate the value of future Netflix films, starting with The Irishman, out earlier this month in limited theatrical release, but coming to the world’s biggest streamer next Wednesday. For traditionally released theatrical films with normal second windows, we have a robust model we can employ. 

What about streaming only? Well, that’s where it gets tricky.

A lot of folks do some back of the envelope math for this, and this can be a useful way to look at the problem of valuing streaming. Take Richard’s approach from a few weeks, back looking at Disney films that had been in theaters after 3 weeks (when Netflix pulls them from streaming). Of all the films, Disney earned roughly $310 million after 3 weeks of theatrical distribution. That’s the equivalent, Richard noted, of 4.3 million customers subscribing for 12 months on Disney+. If that number seems big, it should be, which shows the value of theatrical releases for studios.

Could we just take that approach and just apply it to The Irishman? Unfortunately, it has some flaws, mainly double counting subscribers. We need a different method to employ in “The Great Irishman Challenge”. Unlike traditionally released films, in steaming there are a few ways to value a given title’s performance, and each method has its own pros and cons, ranging from crippling to merely difficult to over come. 

Which I’ll (re)explain today, along with describing which ones are fine, which ones are incorrect, and which ones I prefer. At the end, I’ll explain which one we’re using.

Four Ways to Value Streaming Video and One Way NOT To

I’ve previously valued streaming video in two articles. First, back in January, I looked at Disney’s decision to keep theatrical windows for Star Wars films. Second, back in May, I explained streaming video models in order to put a value to HBO’s Game of Thrones. Today’s article will explain all the models from those two articles and add a new method I figured out how to calculate last month. (I had employed this method at a previous employer, but needed a key piece of data, as you’ll see.)

For each of these methods, I’m going to assume that Netflix had a feature film that was seen by 40 million subscribers in the first 28 days, divided evenly between the US and international. The film cost $115 to make and Netflix spent $50 million to market it. As for box office? Let’s say it had $120 million in the US and $80 million globally.

Sub-Optimal Method #1: Multiply Customers by Month by Price

This is the most common method of “back of the envelope” valuations I’ve seen for Netflix films. Usually, you hear folks do a version of this on podcasts, and I’ve seen it for Lord of The Rings on Amazon a few different times. Also, you could do “customer years” the way Richard did above. Here’s how the model for this approach would look:

IMAGE 7 By Viewers per Month

The problems? First, this is one-quarter of Netflix’s subscriber base attributed to a film in one month, which would probably be one-third of their active users. In other words, if Netflix had two other properties getting similar ratings, then every other film released that month would “financially” be a net loser. Second, this approach doesn’t account for “customer lifetime value”, which is really the better approach to valuing customers, versus the one month or 12 month view. Third, this approach doesn’t distinguish between films and TV series total hours of viewing (because it is just subscribers) so it’s tilted towards films, which are shorter and easier to finish.

Still, you can use this to ballpark how long a film would need to make its money back. It’s just sub-optimal because of double counting.

Sub-Optimal Method #2: Attribute Customers by Usage

One of the interesting ways to look at content is to think about what percentage of viewership a title makes up of all the viewership on your platform. If 10% of all hours watched are your platform are Friends, that has to mean something. The challenge is knowing how much people actually watch on Netflix. Netflix has helpfully told us twice (twice!) that they stream about 100 million hours daily in the United States. That means I can calculate potential usage of a TV series or film! That would look like this:

IMAGE 8 by Usage

The problems? First, getting the usage data is really tough. For films, we’d have a pretty easy time, but for TV series, we really don’t know how many people watch how many episodes. And getting usage numbers for Amazon or Hulu may be nearly impossible. Second, it also doesn’t factor in “customer lifetime value”. Third, it over-weights TV library content because there is just a lot more to watch, hence it’s “usage” is much higher, if you can get that viewership data. 

Still, you can use this to compare the usage of various shows and movies. It’s just sub-optimal because it’s tilted to shows with much longer runs.

The Bad Method: Multiplying Subscribers by Customer Lifetime Value

I’ve seen this mentioned in places, though running them down is tough on Twitter. So this may be a strawman, but it’s worth pointing out in case it hits anyone to do. Twice, I’ve criticized valuation methods because they don’t use customer lifetime value. You may be tempted, then to just take the number of subscribers and multiply by CLV instead. Like this:

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Unrolling the Map – The Video Value Web…Explained

(Welcome to my series on an “Intelligence Preparation of the “Streaming Wars” Battlefield”. Combining my experience as a former Army intelligence officer and streaming video strategy planner, I’m applying a military planning framework to the “streaming wars” to explain where entertainment is right now, and where I think it is going. Read the rest of the series through these links:

Part I: An Introduction
Part II: Defining the Area of Operations, Interest and Influence in the Streaming Wars)

As an Army officer, getting lost is sort of the death knell for your career. For the Band of Brothers junkies out there, I’ve always had the “hot take” that if Captain Sobel could have read a map he would have stayed in charge of Easy Company. 

Having had to pull out a map and lead a group of soldiers somewhere, I can testify it’s a nerve-racking experience. There was always this moment when I started planning a mission—from my time in ROTC with squads to training in Ranger School with platoons to being on the ground in Afghanistan—that I essentially had to “unroll my map” and figure out where we were going.

Every time, my stomach would start to churn as I looked to see if I could understand what a bunch of squiggles on paper meant in the real world. Inevitably, I could. We’d start and finish planning and head out. Honestly, my stomach is churning thinking about it.

Today we unroll the map for digital video. But where is the map? There are a few lay outs I’ve seen, like this one from the Wall Street Journal. 


Or this map from Recode, which is probably the most commonly linked to image I’ve seen in the streaming wars.

IMAGE 2 - Recode Map

Unfortunately, each has flaws. In both cases, neither links how the various companies relate to each other, merely the sheer size in one case, or the type of business in the other. The challenge is that while you can see the various areas, the concept of the “value chain” is totally missing. Who is producing content versus who is distributing it? Yes, ad-supported is different than subscription, but don’t they fill the same customer need? I’d argue they do. (Also, while the Recode map looks really cool, you know I sort of loathe “market capitalization” as a measure of size.)

So I made my own lay-out. This has been an idea I’ve been tweaking for over a year. Essentially, I’m not just reading a map, but drawing my own of the entertainment landscape. Which is even more nerve racking then just reading the map.

Today, I’m going to explain the two business school frameworks that inspired my map of the entertainment landscape. Next, I’ll talk about the “jobs” completed by various steps in the process. Then, I’ll show the “Digital Video Value Web”, with some explanations about the key pieces. Finally, I’ll highlight the most important terrain of the streaming wars.

A Quick Reminder on Value Chains, Porter’s Five Forces and the “Value Web”

The value web is the name I picked for a mashing together of two well established frameworks for business. The first is this little guy, “the value chain”, who I explained back in May:

True Full Value Chain(I use potato chips to explain concepts.)

Reread that article for a fuller description, but a value chain is essentially every step of a business process that results in a good. So suppliers provide the raw materials to factories that turn it into goods, which go to distributors to send to stores, who sell it to customers. The “value” component is really asking creates or captures the most value along the way. 

The limitation to “value chain” analysis is revealed by the WSJ image. I could make a value chain for ad-supported video on demand, for streaming TV hardware, for sports, subscription video and traditional cable bundles. All those value chains would start to get confusing. But to understand the landscape, we need to understand those connections between the value chains.

We have another tool for that, fortunately. In the past, I’ve also explained “Porter’s Five Forces”. (It’s one of my most popular articles, actually.) Read that article here. Here’s a visual of that…

Screen Shot 2019-04-10 at 3.11.46 PM

Porter’s Five Forces is a good organizing tool to lay out the potential threats and opportunities for a specific business. Its limitation is its focus: it only looks at one specific company in one part of the value chain. For example, if I used it for “cable companies”, it would leave out the studios distributing the content, merely the channels providing them content. That’s like a map that is zoomed in to one hillside when we need to look at the whole mountain range.

My insight was simply to realize that the value chain is going across the middle of a Porter’s Five Forces diagram. If I combined them on one table, I could make essentially an overarching view of any rough industry. My name for this is a “value web” because I couldn’t find anyone else making a similar layout and I elevate value above all other business concepts. Here’s my version from my Porter’s Five Forces article.

Screen Shot 2019-04-10 at 3.12.03 PM

Now we can make one for digital video.

The “Jobs” Done at Each Step of Digital Video

The first step was to pull out my value chain for streaming video. I’d previously made that here:TV Value ChainThe challenge was that I left out a fairly big component of the video value chain when I focused on distributors. Really, after a distributor sells their film to a cable channel, they don’t care how customers get that cable channel. But someone is “providing” that feed of cable channels. For the streaming wars that matters.

To borrow a phrase from Clayton Christensen, essentially the cable companies do the “job” of providing access to bundles of entertainment. I like putting “ing” after a step of the process because it gets at the type of work being performed. Applying this to my value chain you get:

Talent (acting, writing, directing, so on)

The challenge is that “TBD”. What is it that a cable channel is doing? Or a movie theater? Or a streaming video service? I’d argue they’re all providing the same job, which is creating a library of content to watch, even if they use different monetization methods for those libraries. Frankly, the best word to describe that is “aggregating”. (And yes, we’ll get to Ben Thompson’s Aggregation Theory later in this series.)

That explains part of the “TBD”, but not really the whole thing. Because cable companies then aggregate the “aggregators” or channels. So what do we call them? They are definitely NOT in the same step of the value chain. A a group of cable channels is a separate business from the channels themselves. In reality, they’re providing access to a “bundle” of content which they charge for one price. I call that bundling.

(To quote a second business thinker—cited by Mike Raab recently—James Barksdale has said all business is either bundling or unbundling.)

With that, we have our six jobs being performed (with customers waiting at the end). 

The Video Value Web

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